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Inventory of Practices
COMnPLAYer app
Inventory of practices
This Inventory of Practices contains data regarding informal and non-formal science learning practices (e.g., workshops, activities, events) from all over Europe which are being collected in the context of the COMnPLAY SCIENCE project. Some of the practices also include extended information regarding related studies and their results which have been conducted in the context of the project. If you would like to add your own practices please
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. To learn more about how you can add and edit your own practices, you can read the related
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Participants' age
Age independent
Age groups...
Indicative number of participants
Number independent
From 'x' to 'y' number of participants...
During the practice,participants…
Make
Play
Code
Frequency
Single-occasion
Once a week
Multiple times per week [2-7]
Once a month
Multiple times per month [2-30]
Other
Total duration
Half day
Full day
Exactly 'x' hours...
From 'x' to 'y' hours...
Other
Country
Pick a country
Afghanistan
Åland Islands
Albania
Algeria
American Samoa
AndorrA
Angola
Anguilla
Antarctica
Antigua and Barbuda
Argentina
Armenia
Aruba
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Belgium
Belize
Benin
Bermuda
Bhutan
Bolivia
Bosnia and Herzegovina
Botswana
Bouvet Island
Brazil
British Indian Ocean Territory
Brunei Darussalam
Bulgaria
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Cayman Islands
Central African Republic
Chad
Chile
China
Christmas Island
Cocos (Keeling) Islands
Colombia
Comoros
Congo
Congo, The Democratic Republic of the
Cook Islands
Costa Rica
Cote D'Ivoire
Croatia
Cuba
Cyprus
Czech Republic
Denmark
Djibouti
Dominica
Dominican Republic
Ecuador
Egypt
El Salvador
Equatorial Guinea
Eritrea
Estonia
Ethiopia
Falkland Islands (Malvinas)
Faroe Islands
Fiji
Finland
France
French Guiana
French Polynesia
French Southern Territories
Gabon
Gambia
Georgia
Germany
Ghana
Gibraltar
Greece
Greenland
Grenada
Guadeloupe
Guam
Guatemala
Guernsey
Guinea
Guinea-Bissau
Guyana
Haiti
Heard Island and Mcdonald Islands
Holy See (Vatican City State)
Honduras
Hong Kong
Hungary
Iceland
India
Indonesia
Iran, Islamic Republic Of
Iraq
Ireland
Isle of Man
Israel
Italy
Jamaica
Japan
Jersey
Jordan
Kazakhstan
Kenya
Kiribati
Korea, Democratic People'S Republic of
Korea, Republic of
Kuwait
Kyrgyzstan
Lao People'S Democratic Republic
Latvia
Lebanon
Lesotho
Liberia
Libyan Arab Jamahiriya
Liechtenstein
Lithuania
Luxembourg
Macao
Macedonia, The Former Yugoslav Republic of
Madagascar
Malawi
Malaysia
Maldives
Mali
Malta
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Mexico
Micronesia, Federated States of
Moldova, Republic of
Monaco
Mongolia
Montserrat
Morocco
Mozambique
Myanmar
Namibia
Nauru
Nepal
Netherlands
Netherlands Antilles
New Caledonia
New Zealand
Nicaragua
Niger
Nigeria
Niue
Norfolk Island
Northern Mariana Islands
Norway
Oman
Pakistan
Palau
Palestinian Territory, Occupied
Panama
Papua New Guinea
Paraguay
Peru
Philippines
Pitcairn
Poland
Portugal
Puerto Rico
Qatar
Reunion
Romania
Russian Federation
RWANDA
Saint Helena
Saint Kitts and Nevis
Saint Lucia
Saint Pierre and Miquelon
Saint Vincent and the Grenadines
Samoa
San Marino
Sao Tome and Principe
Saudi Arabia
Senegal
Serbia and Montenegro
Seychelles
Sierra Leone
Singapore
Slovakia
Slovenia
Solomon Islands
Somalia
South Africa
South Georgia and the South Sandwich Islands
Spain
Sri Lanka
Sudan
Suriname
Svalbard and Jan Mayen
Swaziland
Sweden
Switzerland
Syrian Arab Republic
Taiwan, Province of China
Tajikistan
Tanzania, United Republic of
Thailand
Timor-Leste
Togo
Tokelau
Tonga
Trinidad and Tobago
Tunisia
Turkey
Turkmenistan
Turks and Caicos Islands
Tuvalu
Uganda
Ukraine
United Arab Emirates
United Kingdom
United States
United States Minor Outlying Islands
Uruguay
Uzbekistan
Vanuatu
Venezuela
Viet Nam
Virgin Islands, British
Virgin Islands, U.S.
Wallis and Futuna
Western Sahara
Yemen
Zambia
Zimbabwe
Gender-oriented
No
Yes, to boys
Yes, to girls
Other
Location
Classroom, formal learning space, etc.
Community lab, FabLab, non-formal learning space, etc.
Museum, science centre, outreach centre, library, zoo, etc.
Fair, contest, challenge, conferences, seminars, events, etc.
Home
Outdoors
Online
Anywhere
Other
Submit
Reset
All practices
Dated added: Newest to oldest
Dated added: Oldest to newest
Showing 1 - 10 of 28 practices found
Fab Lab for Families
by [organizer anonymized for research purposes] added on 04 Jun 2021
Parent-child participants were invited to participate in a 7-week design and Making project at a as an afterschool activity twice a week. During their activities they work on intergeneration group projects based on their own ideas. During the practice they learn Digital fabrication processes that include for example 2D design an ...
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Age groups
Age independent
Participants
2 - 18
Make/Play/Code
Make, Play, Code
Frequency
Multiple times per week [2-7]
Duration
2 hours
Countries
Finland
Gender-oriented
No
Learning Objectives
Implicit
Programming and robotics club
by [organizer anonymized for research purposes] added on 04 Jun 2021
After school club offering a place to learn Programming and Robotics with the help of trained instructors while working on projects based on participant’s own interests. Possibilities include for example game development, web applications, android development, 3D design and printing, electronics and Arduino.
Read more
Age groups
11 - 17
Participants
10 - 60
Make/Play/Code
Make, Play, Code
Frequency
Once a week
Duration
3 hours
Countries
Finland
Gender-oriented
No
Learning Objectives
Implicit
After school robotics and programming clubs
by [organizer anonymized for research purposes] added on 04 Jun 2021
After school clubs offering guided and structured education on Programming and robotics to children aged 8-12 throughout Finland. The programming and robotics clubs are arranged in collaboration with local schools. The programming club aims to teach children the logic, structure and commands of programming. The programming langu ...
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Age groups
4 - 14; 7 - 16
Participants
4 - 10
Make/Play/Code
Make, Play, Code
Frequency
Once a week
Duration
1 hours
Countries
Finland
Gender-oriented
No
Learning Objectives
Explicit
SEKLab Junior
by SEK International School added on 18 May 2021
It is the first school-age entrepreneurship incubator in Spain. Through the program, students devise social entrepreneurship projects, based on STEAM, which are evaluated by community members (families, teachers, partner companies, etc.) and the winners receive funding and support from mentors to implement the idea.
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Age groups
14 - 18
Participants
Number independent
Make/Play/Code
Make, Code
Frequency
Other
Duration
Other
Countries
Spain
Gender-oriented
No
Learning Objectives
Explicit
Take Care the planet that gives us the life
by Colegio Santa Teresa de Jesús (Fundación Escuela Teresiana) added on 07 Mar 2021
Following the Design for Change methodology, 3rd-year ESO students of the school observed reality with different eyes and were very concerned about the effect of plastic pollution in our world. From there they decided to carry out a project related to this topic. Their actions have been aimed at seeking measures to reduce and re ...
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Age groups
14 - 15
Participants
25 - 75
Make/Play/Code
Make
Frequency
Once a week
Duration
Half day
Countries
Spain
Gender-oriented
No
Learning Objectives
Explicit
Programming Circus
by Technical University of Munich (TUM) added on 05 Feb 2021
The "Programming Circus" provides a playful insight into the basic concepts of programming. This thoughtfully designed three-day course was developed for children aged 8 to 9 years with no or only a minimum of previous experience in coding. Initially the "programming circus" works with haptic materials not using computers on day ...
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Age groups
8 - 9
Participants
9 - 10
Make/Play/Code
Play, Code
Frequency
Single-occasion
Duration
9 hours
Countries
Germany
Gender-oriented
No
Learning Objectives
Implicit
Spin Robotics & Smart Cities Festival for Kids
by Kalos Agogos added on 08 Dec 2020
In 2018-2019 more than 60 kids, 60 future smart citizens, imagined their smart city of the future, researching clever ideas from all over the world. Their objective was to make their city a safer, more resilient and a friendlier city. All together co-created a big model city made of Lego bricks - about 25 sq - that was exhibited ...
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Age groups
6 - 16
Participants
6 - 60
Make/Play/Code
Make, Play, Code
Frequency
Once a week
Duration
Other
Countries
Greece
Gender-oriented
No
Learning Objectives
No
Informal STEM-focused making activities for children aged 5-10 years that are framed by play
by Rochester Bridge Trust added on 24 Nov 2020
The activities described in this practice were developed and implemented by an educational programme that is funded by The Rochester Bridge Trust, located in the South of England. The aim of the educational programme is to engage children, and their families, in engineering through activities that are described as ‘learning thro ...
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Age groups
5 - 10
Participants
30 - 60
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Half day
Countries
United Kingdom
Gender-oriented
No
Learning Objectives
No
Searching fo science
by Design For Change Spain added on 23 Nov 2020
Society is experiencing rapid changes and facing new challenges. For science to address these issues, it is necessary to develop effective science education programmes. The way in which a society's science education is measured is through tests conducted by the Program for International Student Assessment (PISA). In the lates ...
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Age groups
14 - 15
Participants
23 - 89
Make/Play/Code
Make
Frequency
Other
Duration
1 - 6 hours
Countries
Spain
Gender-oriented
No
Learning Objectives
Explicit
Evaluation of computing workshops at the Science Museum, London
by Science Museum Group added on 19 Nov 2020
This case study is looking into the CoderDojo workshops at the Science Museum to identify opportunities and limitations of science learning, the role of mentors in museum-based informal coding sessions and their perceptions, as well as the families’ response to the workshops. Data for this case study was processed using qualitat ...
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Age groups
7 - 14
Participants
Number independent
Make/Play/Code
Code
Frequency
Single-occasion
Duration
1 - 2 hours
Countries
United Kingdom
Gender-oriented
No
Learning Objectives
No
Practices per page:
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30
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