Activista I CAN

by Design for Change Spain added on 07 Nov 2019

              
              
Brief description:
Activista I CAN is a non-formal science workshop developed by Design for Change Spain (DFC) with the goal of making children and youngsters take the role of change agents in their own communities. Participants identify key actions within the framework of the Sustainable Development Goals using DFC methodology. The process followed during the workshop is inspired by design thinking and it is structured in five different stages which range from identifying a challenge to generating ideas, prototyping, taking steps towards action and communicating the results. This method is based on the principle of learning by doing and it encourages experimentation and reflection at each stage.
Photos:
Countries:
(where the practice takes place)
Spain
Cities:
(where the practice takes place)
Not taking place at a specific city
Organization name:
(running the practice)
Design for Change Spain
Organization type:
Nonprofit
Contact person:
Miguel Luengo Pierrard
Contact email:
(for further information and inquiries)
spain@dfcworld.com
Social media:
https://twitter.com/dfcspain
https://www.facebook.com/dfcspain
https://www.instagram.com/dfcspain/
https://www.linkedin.com/company/dfcspain/?originalSubdomain=es
https://www.youtube.com/user/D4CSpain
Related resources:
(e.g., web site, publications,media)
Participants’ age groups:
Age independent
Indicative number of participants:
Number independent
Oriented to a specific gender?
No
Frequency:
(for the same group of participants)
Single-occasion
Total duration:
(for the same group of participants)
2 - 4 hours
Location:
(where the practice takes place)
  • Anywhere
What are the role(s) of the adult(s) running the practice?
  • Facilitator
During the practice, participants…
  • Make
  • Play
Participants work…
  • In groups of...: 5 to 8 people
  • What type of materials do participants use?
    • Pen and paper
    • Board
    • Craft supplies / Stationery
    • Mobile phones
    • Tablets
    Pedagogical approach:
    • Problem-based learning
    • Project (or task)-based learning
    • Design-based learning
    • Collaborative-learning
    • Discovery-learning
    • Creative thinking
    • Critical thinking
    • Real-life challenges
    Social justice/equity approaches:
    • Activities address issues of equity (gender, sexuality, ethnicity, social class, ability/disability)
    • Activities are designed to empower participants and meet their needs
    Does the practice have (explicit or implicit) learning objectives?
    Implicit: Development of key competences: learning to learn, linguistic competence, mathematical competence, basic competence in science and technology and social and civic competence
    Is the practice (explicitly or implicitly) connected to school curricula?
    Yes, implicitly
    If connected in any way to school curricula, which subjects are covered?
    • Art
    • Biology
    • Chemistry
    • Computer science
    • Design
    • Geography
    • Geology
    • Humanities
    • Literature
    • Mathematics
    • Physics
    • Technology
    Additional notes: