Programming and robotics club

by [organizer anonymized for research purposes] added on 04 Jun 2021

Brief description:
After school club offering a place to learn Programming and Robotics with the help of trained instructors while working on projects based on participant’s own interests. Possibilities include for example game development, web applications, android development, 3D design and printing, electronics and Arduino.
Photos:
Countries:
(where the practice takes place)
Finland
Cities:
(where the practice takes place)
Oulu
Organization name:
(running the practice)
[organizer anonymized for research purposes]
Organization type:
Commercial
Contact person:
Organizer has been anonymized for research purposes
Contact email:
(for further information and inquiries)
netta.iivari@oulu.fi
Social media:
Related resources:
(e.g., web site, publications,media)
Participants’ age groups:
11 - 17
Indicative number of participants:
10 - 60
Oriented to a specific gender?
No
Frequency:
(for the same group of participants)
Once a week
Total duration:
(for the same group of participants)
3 hours
Location:
(where the practice takes place)
  • Classroom, formal learning space, etc.
  • Community lab, FabLab, non-formal learning space, etc.
What are the role(s) of the adult(s) running the practice?
  • Facilitator
  • Mentor / Guide
During the practice, participants…
  • Make
  • Play
  • Code
Participants work…
  • Alone
  • In pairs
  • What type of materials do participants use?
    • Pen and paper
    • Board
    • Craft supplies / Stationery
    • Woodworking materials
    • Computers
    • Mobile phones
    • Robotics
    • Boards / circuits
    • 3D printers
    • Laser cutters
    • CNC tools
    Pedagogical approach:
    • Problem-based learning
    • Project (or task)-based learning
    • Design-based learning
    • Creative thinking
    Social justice/equity approaches:
    • Activities are designed to empower participants and meet their needs
    Does the practice have (explicit or implicit) learning objectives?
    Implicit: The participants learn coding and robotics by carrying out projects based on their own interests
    Is the practice (explicitly or implicitly) connected to school curricula?
    No
    If connected in any way to school curricula, which subjects are covered?
    Does the practice aim to have an impact on the engagement / interest of participants with a particular scientific topic, concept, phenomena, theory or career?
    Yes: The participants are hoped to have an interest in technology and a spark to learn more about programming or robotics
    Does the practice aim to have an impact on the attitude of participants with a particular scientific topic, concept, phenomena, theory, or career?
    No
    Does the practice aim to have an impact on the behavior of participants related to a particular scientific topic, concept, phenomena, theory, or career?
    No
    Does the practice aim to have an impact on the development / reinforcement / practice of skills of participants?
    Yes: Programming and robotics
    Additional notes: