Practice Description

Best Case Escape Room Case and Workshops (for schools)
by Games Institute Austria added on 07 Nov 2019
Brief description:
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The Best Case Escape Room Case and Workshop is a Service that provides the opportunity to design any learning content as an Escape Room Experience. It is used for training and in schools for education with any specific target group and with any topic or subject. We provide the case to create the Escape Rooms as well as the workshops to learn to design Escape Rooms for Trainers as well as learners. |
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Photos:
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Countries:
(where the practice takes place)
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Not taking place at a specific country |
Cities:
(where the practice takes place)
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Not taking place at a specific city |
Organization name:
(running the practice)
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Games Institute Austria |
Organization type:
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Commercial |
Contact person:
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Thomas Kunze |
Contact email:
(for further information and inquiries)
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tk@gamesinstitute.at |
Social media:
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http://linkedin.com/in/thomas-kunze-21811636
https://instagram.com/tkgamesinstitute?r=nametag
https://www.facebook.com/GamesInstituteAustria/
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Related resources:
(e.g., web site, publications,media)
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Participants’ age groups:
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Age independent |
Indicative number of participants:
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Number independent |
Oriented to a specific gender?
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No |
Frequency:
(for the same group of participants)
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Single-occasion |
Total duration:
(for the same group of participants)
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Full day |
Location:
(where the practice takes place)
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What are the role(s) of the adult(s) running the practice?
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During the practice, participants…
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Participants work…
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What type of materials do participants use?
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Pedagogical approach:
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Social justice/equity approaches:
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Does the practice have (explicit or implicit) learning objectives?
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Implicit: Competency training |
Is the practice (explicitly or implicitly) connected to school curricula?
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Yes, implicitly |
If connected in any way to school curricula, which subjects are covered?
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Does the practice aim to have an impact on the engagement / interest of participants with a particular scientific topic, concept, phenomena, theory or career?
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Yes: Dependent on the topic used for creating an Escape Room. The Escape Room is a teaching/training method that combines with specific content, i.e. science topics. |
Does the practice aim to have an impact on the attitude of participants with a particular scientific topic, concept, phenomena, theory, or career?
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Yes: Dependent on the topic for the ER design. |
Does the practice aim to have an impact on the behavior of participants related to a particular scientific topic, concept, phenomena, theory, or career?
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Yes: Possible, see above. |
Does the practice aim to have an impact on the development / reinforcement / practice of skills of participants?
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Yes: The method is based on training and assessing skills of the participants. |
Additional notes:
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