& Creative way!
The COMnPLAY SCIENCE project aims to help Europe better understand the new ways in which non-formal and informal science learning is taking place through various coding, making, and play activities that young Europeans are nowadays increasingly engaged with, outside school and higher education science classrooms, beyond the formal boundaries of science education.
Non-formal and informal science learning through coding, making & playing
Main outcomes stemming from the project
Inventory of Practices
Τhe COMnPLAYer app
The project has created the COMnPLAYer app which helps children discover and learn about science and enable them to have their say on what it actually means to them. The app includes a series of entertaining stories featuring Steamo, the quirkiest AI Life Coach in the world! The stories build on the principles of science capital - what you do, who you know, what you know, and how you think. The stories link to quizzes which encourage users to reflect on their own science capital, and their responses will help COMnPLAY researchers to understand just how 'science-y' young people across Europe believe themselves to be.
- The app is available for Android on Google Play: https://play.google.com/store/apps/details?id=at.comnplay.micro
- A web version is also available: https://comnplay.app.ovosplay.com/#/login
Join the Community
Stakeholders (leaders, educators/facilitators and policy makers) from diverse fields and from accross Europe, so that all research conducted can be in close contact with real life conditions and applications of coding, making and play for non-formal and informal science learning.