Practice Description

Youth Hackathon
by MadeByKids in cooperation with DaVinciLab added on 10 Dec 2019
Brief description:
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YouthHackathon is an innovative workshop concept and coding contest designed to support teachers with educating digital competencies (“Digitale Grundbildung”) in lower and upper secondary level (Sekundarstufe I und II). Participating classes take part in 4-hour-long app design and game design workshops. Teachers receive open educational resources and they get mentoring if needed. YouthHackathon started in 2018 with 500 students in Vienna. It was accompanied by a study carried out by the teacher training college of Vienna (PH Wien). In 2019 more than 2500 students from Vienna and lower Austria took part at YouthHackathon. The best projects were awarded at the 4GAMECHANGERS Festival Vienna. |
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Photos:
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Countries:
(where the practice takes place)
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Austria |
Cities:
(where the practice takes place)
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Vienna, Stockerau, Neusiedl/See, Ybbs/Donau, Tulln, Frankenfels, Krems, Ardagger, Oberndorf, Euratsfeld, Langschlag, Waidhofen/Thaya |
Organization name:
(running the practice)
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MadeByKids in cooperation with DaVinciLab |
Organization type:
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Public |
Contact person:
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Anna Gawin / MadeByKids |
Contact email:
(for further information and inquiries)
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office@madebykids.at |
Social media:
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https://www.facebook.com/YouthHackathon-1518182004981503/
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Related resources:
(e.g., web site, publications,media)
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Participants’ age groups:
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10 - 17 |
Indicative number of participants:
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4 - 30 |
Oriented to a specific gender?
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Yes, to girls |
Frequency:
(for the same group of participants)
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Other: award ceremony |
Total duration:
(for the same group of participants)
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4 hours |
Location:
(where the practice takes place)
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What are the role(s) of the adult(s) running the practice?
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During the practice, participants…
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Participants work…
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What type of materials do participants use?
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Pedagogical approach:
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Social justice/equity approaches:
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Does the practice have (explicit or implicit) learning objectives?
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Implicit: Yes, by prototyping and coding kids implicitly learn computational thinking and strengthen 21st century skills like creativity and collaboration. |
Is the practice (explicitly or implicitly) connected to school curricula?
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Yes, implicitly |
If connected in any way to school curricula, which subjects are covered?
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Does the practice aim to have an impact on the engagement / interest of participants with a particular scientific topic, concept, phenomena, theory or career?
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Yes: Coding and game design |
Does the practice aim to have an impact on the attitude of participants with a particular scientific topic, concept, phenomena, theory, or career?
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Yes: Children/teenagers might think of coding as something they cannot do so the workshops can help open their eyes in this regard. |
Does the practice aim to have an impact on the behavior of participants related to a particular scientific topic, concept, phenomena, theory, or career?
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Yes: The workshops can make interested teenagers aware of careers in coding and game design. |
Does the practice aim to have an impact on the development / reinforcement / practice of skills of participants?
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No |
Additional notes:
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For more information have a look at our website: www.youthhackathon.com |