Science in City – Institute of Digital Games

by added on 07 Nov 2019

              
              
Brief description:
Science in the City is a yearly event overflowing with art-infused science, bringing the newest research to the public in ways in new and innovative ways. It is part of the EU-wide event “European Researchers’ Night”. The goal of the event is to raise awareness on how research impacts each and every one of us in our daily lives and to engage citizens with science and arts. The Institute of Digital Games is part of Science in the City. Visitors are playing digital games relevant to research in affective computing and player modeling.
Photos:
Countries:
(where the practice takes place)
Malta
Cities:
(where the practice takes place)
Valletta
Organization name:
(running the practice)
Organization type:
Public
Contact person:
Institute of Digital Games
Contact email:
(for further information and inquiries)
digitalgames@um.edu.mt
Social media:
https://twitter.com/InDigitalGames
Related resources:
(e.g., web site, publications,media)
Participants’ age groups:
Age independent
Indicative number of participants:
Number independent
Oriented to a specific gender?
No
Frequency:
(for the same group of participants)
Single-occasion
Total duration:
(for the same group of participants)
Half day
Location:
(where the practice takes place)
  • Fair, contest, challenge, conferences, seminars, events, etc.
  • Outdoors
What are the role(s) of the adult(s) running the practice?
  • Facilitator
  • Mentor / Guide
  • Maker/coder/scientist
During the practice, participants…
  • Play
Participants work…
  • All together / there is no particular grouping
  • What type of materials do participants use?
    • Computers
    • Digital games
    Pedagogical approach:
    • Other: Not designed with a specific pedagogic approach. Mainly aims at increasing awareness in the field of research in digital games
    Social justice/equity approaches:
    • Free events/funding for those from low-income groups
    • Activities are designed to empower participants and meet their needs
    Does the practice have (explicit or implicit) learning objectives?
    Implicit: scientific thinking
    Is the practice (explicitly or implicitly) connected to school curricula?
    Yes, implicitly
    If connected in any way to school curricula, which subjects are covered?
    • Art
    • Computer science
    • Humanities
    • Technology
    • Other: It could also be any of the field above, depending on the content of the game played.
    Additional notes: