Practice Description

Science in City – Institute of Digital Games
by - added on 07 Nov 2019
Brief description:
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Science in the City is a yearly event overflowing with art-infused science, bringing the newest research to the public in ways in new and innovative ways. It is part of the EU-wide event “European Researchers’ Night”. The goal of the event is to raise awareness on how research impacts each and every one of us in our daily lives and to engage citizens with science and arts. The Institute of Digital Games is part of Science in the City. Visitors are playing digital games relevant to research in affective computing and player modeling. |
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Photos:
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Countries:
(where the practice takes place)
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Malta |
Cities:
(where the practice takes place)
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Valletta |
Organization name:
(running the practice)
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Organization type:
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Public |
Contact person:
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Institute of Digital Games |
Contact email:
(for further information and inquiries)
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digitalgames@um.edu.mt |
Social media:
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https://twitter.com/InDigitalGames
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Related resources:
(e.g., web site, publications,media)
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Participants’ age groups:
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Age independent |
Indicative number of participants:
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Number independent |
Oriented to a specific gender?
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No |
Frequency:
(for the same group of participants)
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Single-occasion |
Total duration:
(for the same group of participants)
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Half day |
Location:
(where the practice takes place)
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What are the role(s) of the adult(s) running the practice?
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During the practice, participants…
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Participants work…
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What type of materials do participants use?
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Pedagogical approach:
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Social justice/equity approaches:
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Does the practice have (explicit or implicit) learning objectives?
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Implicit: scientific thinking |
Is the practice (explicitly or implicitly) connected to school curricula?
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Yes, implicitly |
If connected in any way to school curricula, which subjects are covered?
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Does the practice aim to have an impact on the engagement / interest of participants with a particular scientific topic, concept, phenomena, theory or career?
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Does the practice aim to have an impact on the attitude of participants with a particular scientific topic, concept, phenomena, theory, or career?
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Does the practice aim to have an impact on the behavior of participants related to a particular scientific topic, concept, phenomena, theory, or career?
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Does the practice aim to have an impact on the development / reinforcement / practice of skills of participants?
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Additional notes:
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