Practice Description

Global Game Jam Next Malta
by Institute of Digital Games, University of Malta added on 07 Nov 2019
Brief description:
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Global Game Jam NEXT® (GGJ NEXT) is an international game jam dedicated to young creators. It is a creative event where students team up to learn more about creating a game and create games themselves (be it a videogame, board game, card game…). The brief time span will encourage creative thinking and hopefully innovative experimental games. GGJ NEXT provides both educational opportunities to learn about game development and a unique opportunity for students to learn new STEAM skills, and improve their creative thinking and exploration in a safe space. |
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Photos:
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Countries:
(where the practice takes place)
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Malta |
Cities:
(where the practice takes place)
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Msida |
Organization name:
(running the practice)
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Institute of Digital Games, University of Malta |
Organization type:
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Public |
Contact person:
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Institute of Digital Games |
Contact email:
(for further information and inquiries)
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digitalgames@um.edu.mt |
Social media:
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https://www.facebook.com/maltaglobalgamejam/
https://twitter.com/InDigitalGames
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Related resources:
(e.g., web site, publications,media)
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Participants’ age groups:
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12 - 17 |
Indicative number of participants:
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Number independent |
Oriented to a specific gender?
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No |
Frequency:
(for the same group of participants)
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Single-occasion |
Total duration:
(for the same group of participants)
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Varies from 4 hours to weeklong Jam event |
Location:
(where the practice takes place)
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What are the role(s) of the adult(s) running the practice?
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During the practice, participants…
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Participants work…
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What type of materials do participants use?
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Pedagogical approach:
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Social justice/equity approaches:
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Does the practice have (explicit or implicit) learning objectives?
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Implicit: creativity, STEM, collaboration |
Is the practice (explicitly or implicitly) connected to school curricula?
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No |
If connected in any way to school curricula, which subjects are covered?
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Does the practice aim to have an impact on the engagement / interest of participants with a particular scientific topic, concept, phenomena, theory or career?
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Does the practice aim to have an impact on the attitude of participants with a particular scientific topic, concept, phenomena, theory, or career?
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Does the practice aim to have an impact on the behavior of participants related to a particular scientific topic, concept, phenomena, theory, or career?
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Does the practice aim to have an impact on the development / reinforcement / practice of skills of participants?
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Additional notes:
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The event includes workshops and lectures from experts in the field who then, during the event, provide guidance and feedback to the participants. |