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Inventory of Practices
COMnPLAYer app
Inventory of practices
This Inventory of Practices contains data regarding informal and non-formal science learning practices (e.g., workshops, activities, events) from all over Europe which are being collected in the context of the COMnPLAY SCIENCE project. Some of the practices also include extended information regarding related studies and their results which have been conducted in the context of the project. If you would like to add your own practices please
create an account
. To learn more about how you can add and edit your own practices, you can read the related
on-line guide
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Participants' age
Age independent
Age groups...
Indicative number of participants
Number independent
From 'x' to 'y' number of participants...
During the practice,participants…
Make
Play
Code
Frequency
Single-occasion
Once a week
Multiple times per week [2-7]
Once a month
Multiple times per month [2-30]
Other
Total duration
Half day
Full day
Exactly 'x' hours...
From 'x' to 'y' hours...
Other
Country
Pick a country
Afghanistan
Åland Islands
Albania
Algeria
American Samoa
AndorrA
Angola
Anguilla
Antarctica
Antigua and Barbuda
Argentina
Armenia
Aruba
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Belgium
Belize
Benin
Bermuda
Bhutan
Bolivia
Bosnia and Herzegovina
Botswana
Bouvet Island
Brazil
British Indian Ocean Territory
Brunei Darussalam
Bulgaria
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Cayman Islands
Central African Republic
Chad
Chile
China
Christmas Island
Cocos (Keeling) Islands
Colombia
Comoros
Congo
Congo, The Democratic Republic of the
Cook Islands
Costa Rica
Cote D'Ivoire
Croatia
Cuba
Cyprus
Czech Republic
Denmark
Djibouti
Dominica
Dominican Republic
Ecuador
Egypt
El Salvador
Equatorial Guinea
Eritrea
Estonia
Ethiopia
Falkland Islands (Malvinas)
Faroe Islands
Fiji
Finland
France
French Guiana
French Polynesia
French Southern Territories
Gabon
Gambia
Georgia
Germany
Ghana
Gibraltar
Greece
Greenland
Grenada
Guadeloupe
Guam
Guatemala
Guernsey
Guinea
Guinea-Bissau
Guyana
Haiti
Heard Island and Mcdonald Islands
Holy See (Vatican City State)
Honduras
Hong Kong
Hungary
Iceland
India
Indonesia
Iran, Islamic Republic Of
Iraq
Ireland
Isle of Man
Israel
Italy
Jamaica
Japan
Jersey
Jordan
Kazakhstan
Kenya
Kiribati
Korea, Democratic People'S Republic of
Korea, Republic of
Kuwait
Kyrgyzstan
Lao People'S Democratic Republic
Latvia
Lebanon
Lesotho
Liberia
Libyan Arab Jamahiriya
Liechtenstein
Lithuania
Luxembourg
Macao
Macedonia, The Former Yugoslav Republic of
Madagascar
Malawi
Malaysia
Maldives
Mali
Malta
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Mexico
Micronesia, Federated States of
Moldova, Republic of
Monaco
Mongolia
Montserrat
Morocco
Mozambique
Myanmar
Namibia
Nauru
Nepal
Netherlands
Netherlands Antilles
New Caledonia
New Zealand
Nicaragua
Niger
Nigeria
Niue
Norfolk Island
Northern Mariana Islands
Norway
Oman
Pakistan
Palau
Palestinian Territory, Occupied
Panama
Papua New Guinea
Paraguay
Peru
Philippines
Pitcairn
Poland
Portugal
Puerto Rico
Qatar
Reunion
Romania
Russian Federation
RWANDA
Saint Helena
Saint Kitts and Nevis
Saint Lucia
Saint Pierre and Miquelon
Saint Vincent and the Grenadines
Samoa
San Marino
Sao Tome and Principe
Saudi Arabia
Senegal
Serbia and Montenegro
Seychelles
Sierra Leone
Singapore
Slovakia
Slovenia
Solomon Islands
Somalia
South Africa
South Georgia and the South Sandwich Islands
Spain
Sri Lanka
Sudan
Suriname
Svalbard and Jan Mayen
Swaziland
Sweden
Switzerland
Syrian Arab Republic
Taiwan, Province of China
Tajikistan
Tanzania, United Republic of
Thailand
Timor-Leste
Togo
Tokelau
Tonga
Trinidad and Tobago
Tunisia
Turkey
Turkmenistan
Turks and Caicos Islands
Tuvalu
Uganda
Ukraine
United Arab Emirates
United Kingdom
United States
United States Minor Outlying Islands
Uruguay
Uzbekistan
Vanuatu
Venezuela
Viet Nam
Virgin Islands, British
Virgin Islands, U.S.
Wallis and Futuna
Western Sahara
Yemen
Zambia
Zimbabwe
Gender-oriented
No
Yes, to boys
Yes, to girls
Other
Location
Classroom, formal learning space, etc.
Community lab, FabLab, non-formal learning space, etc.
Museum, science centre, outreach centre, library, zoo, etc.
Fair, contest, challenge, conferences, seminars, events, etc.
Home
Outdoors
Online
Anywhere
Other
Submit
Reset
All practices
Dated added: Newest to oldest
Dated added: Oldest to newest
Showing 21 - 28 of 28 practices found
Global Game Jam Malta
by Institute of Digital Games, University of Malta added on 07 Nov 2019
The Global Game Jam® (GGJ) is a creative event where you team up with other people to make a playable game in 48 hours. It is the world's largest game jam event (game creation) taking place around the world at physical locations. It is the growth of an idea that in today’s heavily connected world, we could come together, be crea ...
Read more
Age groups
18 - 100
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
48 hours
Countries
Malta
Gender-oriented
No
Learning Objectives
No
Global Game Jam Next Malta
by Institute of Digital Games, University of Malta added on 07 Nov 2019
Global Game Jam NEXT® (GGJ NEXT) is an international game jam dedicated to young creators. It is a creative event where students team up to learn more about creating a game and create games themselves (be it a videogame, board game, card game…). The brief time span will encourage creative thinking and hopefully innovative experi ...
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Age groups
12 - 17
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
Other
Countries
Malta
Gender-oriented
No
Learning Objectives
Implicit
Science in City – Institute of Digital Games
by - added on 07 Nov 2019
Science in the City is a yearly event overflowing with art-infused science, bringing the newest research to the public in ways in new and innovative ways. It is part of the EU-wide event “European Researchers’ Night”. The goal of the event is to raise awareness on how research impacts each and every one of us in our daily lives ...
Read more
Age groups
Age independent
Participants
Number independent
Make/Play/Code
Play
Frequency
Single-occasion
Duration
Half day
Countries
Malta
Gender-oriented
No
Learning Objectives
Implicit
Thinkpetizers: Small Mental Bites of Creative Thinking
by FORTH added on 07 Nov 2019
The Thinkpetizers is a fast-paced hands-on workshop aiming to introduce the concept, practice and value of creative thinking through an engaging and fun participative experience, which even large multigenerational groups can enjoy together. To this end, the Thinkpetizers ‘borrow’ concepts and practices from popular events such a ...
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Age groups
Age independent
Participants
15 - 200
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
1 - 5 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit
GDPR and the 40 Thieves
by FORTH added on 07 Nov 2019
GDPR and the 40 Thieves is an interactive workshop that presents, in a very simple and entertaining way, issues related to the protection of personal data in the digital age. Also, through an experiential approach, it introduces the General Data Protection Regulation (GDPR) and the fundamental rights it guarantees for all citize ...
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Age groups
Age independent
Participants
20 - 200
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Other
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit
Make a Game (for) 2
by FORTH added on 07 Nov 2019
The workshop is targeted to groups consisting of one parent / adult and 1-2 children 9+ years old. Participants, are introduced (through creative activities and a lot of playing) to the basic elements and steps for designing a 2-player board game and design their own game, while at the same time train their soft skills and compu ...
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Age groups
9 - 99
Participants
15 - 30
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
3 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit
Little Red-Smart-Hood
by FORTH added on 07 Nov 2019
The workshop is based on an online book and related resources (available in Greek), entitled “Little Red-Smart-Hood” (https://gramenos.wixsite.com/smarthood). The text is an adaptation of the original Grimm Brothers’ version of the “Little red cap” (or, riding hood) fairytale, “updated” with, state-of-the-art and emerging techno ...
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Age groups
9 - 99
Participants
Number independent
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Other
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit
The Malta Information Technology Agency Game-based Learning Week at Esplora Interactive Science Centre
by Malta Information Technology Agency added on 07 Nov 2019
Children joined the workshops together with their parents. They were invited to play selected digital games which were then used as a starting point for discussion. The selection of the digital games depended on the target group, the age, previous experience, and preferences of the children. The discussion was followed by a work ...
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Age groups
5 - 10
Participants
10 - 30
Make/Play/Code
Play
Frequency
Single-occasion
Duration
2 hours
Countries
Malta
Gender-oriented
No
Learning Objectives
Implicit
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