This Inventory of Practices contains data regarding informal and non-formal science learning practices (e.g., workshops, activities, events) from all over Europe which are being collected in the context of the COMnPLAY SCIENCE project. Some the practices also include extended information regarding related studies and their results which have been conducted in the context of the project. If you would like to add your own practices please contact us

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Showing 11 - 15 of 15 practices found

Thinkpetizers: Small Mental Bites of Creative Thinking

by FORTH added on 07 Nov 2019

The Thinkpetizers is a fast-paced hands-on workshop aiming to introduce the concept, practice and value of creative thinking through an engaging and fun participative experience, which even large multigenerational groups can enjoy together. To this end, the Thinkpetizers ‘borrow’ concepts and practices from popular events such a ...
Age groups
Age independent
Participants
15 - 200
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
1 - 5 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit

GDPR and the 40 Thieves

by FORTH added on 07 Nov 2019

GDPR and the 40 Thieves is an interactive workshop that presents, in a very simple and entertaining way, issues related to the protection of personal data in the digital age. Also, through an experiential approach, it introduces the General Data Protection Regulation (GDPR) and the fundamental rights it guarantees for all citize ...
Age groups
Age independent
Participants
20 - 200
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Other
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit

Make a Game (for) 2

by FORTH added on 07 Nov 2019

The workshop is targeted to groups consisting of one parent / adult and 1-2 children 9+ years old. Participants, are introduced (through creative activities and a lot of playing) to the basic elements and steps for designing a 2-player board game and design their own game, while at the same time train their soft skills and compu ...
Age groups
9 - 99
Participants
15 - 30
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
3 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit

Little Red-Smart-Hood

by FORTH added on 07 Nov 2019

The workshop is based on an online book and related resources (available in Greek), entitled “Little Red-Smart-Hood” (https://gramenos.wixsite.com/smarthood). The text is an adaptation of the original Grimm Brothers’ version of the “Little red cap” (or, riding hood) fairytale, “updated” with, state-of-the-art and emerging techno ...
Age groups
9 - 99
Participants
Number independent
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Other
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit

The Malta Information Technology Agency Game-based Learning Week at Esplora Interactive Science Centre

by Malta Information Technology Agency added on 07 Nov 2019

Children joined the workshops together with their parents. They were invited to play selected digital games which were then used as a starting point for discussion. The selection of the digital games depended on the target group, the age, previous experience, and preferences of the children. The discussion was followed by a work ...
Age groups
5 - 10
Participants
10 - 30
Make/Play/Code
Play
Frequency
Single-occasion
Duration
2 hours
Countries
Malta
Gender-oriented
No
Learning Objectives
Implicit