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Inventory of Practices
COMnPLAYer app
Inventory of practices
This Inventory of Practices contains data regarding informal and non-formal science learning practices (e.g., workshops, activities, events) from all over Europe which are being collected in the context of the COMnPLAY SCIENCE project. Some of the practices also include extended information regarding related studies and their results which have been conducted in the context of the project. If you would like to add your own practices please
create an account
. To learn more about how you can add and edit your own practices, you can read the related
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Participants' age
Age independent
Age groups...
Indicative number of participants
Number independent
From 'x' to 'y' number of participants...
During the practice,participants…
Make
Play
Code
Frequency
Single-occasion
Once a week
Multiple times per week [2-7]
Once a month
Multiple times per month [2-30]
Other
Total duration
Half day
Full day
Exactly 'x' hours...
From 'x' to 'y' hours...
Other
Country
Pick a country
Afghanistan
Åland Islands
Albania
Algeria
American Samoa
AndorrA
Angola
Anguilla
Antarctica
Antigua and Barbuda
Argentina
Armenia
Aruba
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Belgium
Belize
Benin
Bermuda
Bhutan
Bolivia
Bosnia and Herzegovina
Botswana
Bouvet Island
Brazil
British Indian Ocean Territory
Brunei Darussalam
Bulgaria
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Cayman Islands
Central African Republic
Chad
Chile
China
Christmas Island
Cocos (Keeling) Islands
Colombia
Comoros
Congo
Congo, The Democratic Republic of the
Cook Islands
Costa Rica
Cote D'Ivoire
Croatia
Cuba
Cyprus
Czech Republic
Denmark
Djibouti
Dominica
Dominican Republic
Ecuador
Egypt
El Salvador
Equatorial Guinea
Eritrea
Estonia
Ethiopia
Falkland Islands (Malvinas)
Faroe Islands
Fiji
Finland
France
French Guiana
French Polynesia
French Southern Territories
Gabon
Gambia
Georgia
Germany
Ghana
Gibraltar
Greece
Greenland
Grenada
Guadeloupe
Guam
Guatemala
Guernsey
Guinea
Guinea-Bissau
Guyana
Haiti
Heard Island and Mcdonald Islands
Holy See (Vatican City State)
Honduras
Hong Kong
Hungary
Iceland
India
Indonesia
Iran, Islamic Republic Of
Iraq
Ireland
Isle of Man
Israel
Italy
Jamaica
Japan
Jersey
Jordan
Kazakhstan
Kenya
Kiribati
Korea, Democratic People'S Republic of
Korea, Republic of
Kuwait
Kyrgyzstan
Lao People'S Democratic Republic
Latvia
Lebanon
Lesotho
Liberia
Libyan Arab Jamahiriya
Liechtenstein
Lithuania
Luxembourg
Macao
Macedonia, The Former Yugoslav Republic of
Madagascar
Malawi
Malaysia
Maldives
Mali
Malta
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Mexico
Micronesia, Federated States of
Moldova, Republic of
Monaco
Mongolia
Montserrat
Morocco
Mozambique
Myanmar
Namibia
Nauru
Nepal
Netherlands
Netherlands Antilles
New Caledonia
New Zealand
Nicaragua
Niger
Nigeria
Niue
Norfolk Island
Northern Mariana Islands
Norway
Oman
Pakistan
Palau
Palestinian Territory, Occupied
Panama
Papua New Guinea
Paraguay
Peru
Philippines
Pitcairn
Poland
Portugal
Puerto Rico
Qatar
Reunion
Romania
Russian Federation
RWANDA
Saint Helena
Saint Kitts and Nevis
Saint Lucia
Saint Pierre and Miquelon
Saint Vincent and the Grenadines
Samoa
San Marino
Sao Tome and Principe
Saudi Arabia
Senegal
Serbia and Montenegro
Seychelles
Sierra Leone
Singapore
Slovakia
Slovenia
Solomon Islands
Somalia
South Africa
South Georgia and the South Sandwich Islands
Spain
Sri Lanka
Sudan
Suriname
Svalbard and Jan Mayen
Swaziland
Sweden
Switzerland
Syrian Arab Republic
Taiwan, Province of China
Tajikistan
Tanzania, United Republic of
Thailand
Timor-Leste
Togo
Tokelau
Tonga
Trinidad and Tobago
Tunisia
Turkey
Turkmenistan
Turks and Caicos Islands
Tuvalu
Uganda
Ukraine
United Arab Emirates
United Kingdom
United States
United States Minor Outlying Islands
Uruguay
Uzbekistan
Vanuatu
Venezuela
Viet Nam
Virgin Islands, British
Virgin Islands, U.S.
Wallis and Futuna
Western Sahara
Yemen
Zambia
Zimbabwe
Gender-oriented
No
Yes, to boys
Yes, to girls
Other
Location
Classroom, formal learning space, etc.
Community lab, FabLab, non-formal learning space, etc.
Museum, science centre, outreach centre, library, zoo, etc.
Fair, contest, challenge, conferences, seminars, events, etc.
Home
Outdoors
Online
Anywhere
Other
Submit
Reset
All practices
Dated added: Newest to oldest
Dated added: Oldest to newest
Showing 11 - 20 of 28 practices found
The 6th Sense: The Game from the Future
by FORTH added on 18 Nov 2020
“The 6th sense” is a fast-paced speculative design workshop about creating a digital game employing futuristic brain-to-brain interaction (BBI) technologies. The workshop starts with a brief introduction to speculative design, to approaches for foreseeing potential futures and to the current status and envisioned capabilities of ...
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Age groups
9 - 109
Participants
Number independent
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
2 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit
Virtual Makerspaces
by ovos media Gmbh + Otelo eGen added on 13 Nov 2020
Due to the COVID-19 pandemic, schools in Austria were closed by mid-March 2020. This is why ovos and Otelo developed two Virtual Makerspace workshops. These kind of workshops could reach children who were being home-schooled. Otelo produced videos for an instructional step-by-step tutorial which ovos edited and uploaded to the C ...
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Age groups
5 - 13; 10 - 14
Participants
4 - 17
Make/Play/Code
Make, Code
Frequency
Single-occasion
Duration
Half day
Countries
Austria
Gender-oriented
No
Learning Objectives
Explicit
Youth Hackathon
by MadeByKids in cooperation with DaVinciLab added on 10 Dec 2019
YouthHackathon is an innovative workshop concept and coding contest designed to support teachers with educating digital competencies (“Digitale Grundbildung”) in lower and upper secondary level (Sekundarstufe I und II). Participating classes take part in 4-hour-long app design and game design workshops. Teachers receive open ...
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Age groups
10 - 17
Participants
4 - 30
Make/Play/Code
Make, Play, Code
Frequency
Other
Duration
4 hours
Countries
Austria
Gender-oriented
Yes, to girls
Learning Objectives
Implicit
Best Case Escape Room Case and Workshops (for schools)
by Games Institute Austria added on 07 Nov 2019
The Best Case Escape Room Case and Workshop is a Service that provides the opportunity to design any learning content as an Escape Room Experience. It is used for training and in schools for education with any specific target group and with any topic or subject. We provide the case to create the Escape Rooms as well as the works ...
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Age groups
Age independent
Participants
Number independent
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Full day
Countries
-
Gender-oriented
No
Learning Objectives
Implicit
Facilitated informal coding and making with children aged 6-18 years
by Institute of Imagination added on 07 Nov 2019
At the Institute of Imagination (IoI) young people aged 6-18 years can participate in informal learning activities, including coding and making, in a creative way that draws on their imagination. Events are delivered using a range of resources as part of school workshops, family activities, holiday clubs and community events. Se ...
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Age groups
6 - 18
Participants
Number independent
Make/Play/Code
Make, Code
Frequency
Single-occasion
Duration
Half day
Countries
United Kingdom
Gender-oriented
No
Learning Objectives
No
The Playful Robotics Workshops (PlayRobs)
by School Student Research Center (in German: Schülerforschungszentrum) of the Technical University of Munich in Berchtesgaden added on 07 Nov 2019
The Playful Robotics Workshop (PlayRobs) is a 3-day robotics course for children aged 7 to 12 years with no or only a minimum of previous experience in coding. The hands-on “PlayRobs” courses take place regularly throughout the year at the School and Research Center (in German: Schülerforschungszentrum) of the Technical Universi ...
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Age groups
7 - 12
Participants
2 - 10
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
9 hours
Countries
Germany
Gender-oriented
No
Learning Objectives
Implicit
Activista I CAN
by Design for Change Spain added on 07 Nov 2019
Activista I CAN is a non-formal science workshop developed by Design for Change Spain (DFC) with the goal of making children and youngsters take the role of change agents in their own communities. Participants identify key actions within the framework of the Sustainable Development Goals using DFC methodology. The process follow ...
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Age groups
Age independent
Participants
Number independent
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
2 - 4 hours
Countries
Spain
Gender-oriented
No
Learning Objectives
Implicit
Kodeløypa, In Norwegian means "the path towards coding"
by Norwegian University of Science and Technology (NTNU) added on 07 Nov 2019
Kodeloypa is a making-based coding workshop conducted in a largely informal setting, as an out-of-school activity, and lasts for four hours in total. The workshop has two main sections: interacting with robots (made from recycling materials) using the Arduino hardware platform and creating games using Scratch. Specifically, Ardu ...
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Age groups
Age independent
Participants
Number independent
Make/Play/Code
Play, Code
Frequency
Single-occasion
Duration
Full day
Countries
Norway
Gender-oriented
No
Learning Objectives
Implicit
Empowering children with design and making
by INTERACT Research Unit, University of Oulu added on 07 Nov 2019
We (senior researchers with a team of junior researchers) work mostly with local schools (volunteering teachers and their classes) but the projects can be carried out in informal learning settings as well, e.g. in different kinds of hobby related clubs. Teachers usually set certain learning goals for the projects but they are of ...
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Age groups
Age independent
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Other
Duration
Other
Countries
Finland
Gender-oriented
No
Learning Objectives
Implicit
MOOC “LOOP: Learning Object Oriented Programming”
by Technical University of Munich (TUM) added on 07 Nov 2019
The Massive Open Online Course (MOOC) called “LOOP: Learning Object-Oriented Programming” (developed by the Technical University of Munich) offers a gentle and accessible introduction to the fascinating field of computer science. It covers the basics of object-oriented programming and basic algorithms. During the course you will ...
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Age groups
15 - 99
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
20 - 30 hours
Countries
-
Gender-oriented
No
Learning Objectives
Explicit
Practices per page:
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