This Inventory of Practices contains data regarding informal and non-formal science learning practices (e.g., workshops, activities, events) from all over Europe which are being collected in the context of the COMnPLAY SCIENCE project. Some of the practices also include extended information regarding related studies and their results which have been conducted in the context of the project. If you would like to add your own practices please create an account. To learn more about how you can add and edit your own practices, you can read the related on-line guide.

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Showing 11 - 20 of 22 practices found

Activista I CAN

by Design for Change Spain added on 07 Nov 2019

Activista I CAN is a non-formal science workshop developed by Design for Change Spain (DFC) with the goal of making children and youngsters take the role of change agents in their own communities. Participants identify key actions within the framework of the Sustainable Development Goals using DFC methodology. The process follow ...
Age groups
Age independent
Participants
Number independent
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
2 - 4 hours
Countries
Spain
Gender-oriented
No
Learning Objectives
Implicit

Kodeløypa, In Norwegian means "the path towards coding"

by Norwegian University of Science and Technology (NTNU) added on 07 Nov 2019

Kodeloypa is a making-based coding workshop conducted in a largely informal setting, as an out-of-school activity, and lasts for four hours in total. The workshop has two main sections: interacting with robots (made from recycling materials) using the Arduino hardware platform and creating games using Scratch. Specifically, Ardu ...
Age groups
Age independent
Participants
Number independent
Make/Play/Code
Play, Code
Frequency
Single-occasion
Duration
Full day
Countries
Norway
Gender-oriented
No
Learning Objectives
Implicit

Empowering children with design and making

by INTERACT Research Unit, University of Oulu added on 07 Nov 2019

We (senior researchers with a team of junior researchers) work mostly with local schools (volunteering teachers and their classes) but the projects can be carried out in informal learning settings as well, e.g. in different kinds of hobby related clubs. Teachers usually set certain learning goals for the projects but they are of ...
Age groups
Age independent
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Other
Duration
Other
Countries
Finland
Gender-oriented
No
Learning Objectives
Implicit

MOOC “LOOP: Learning Object Oriented Programming”

by Technical University of Munich (TUM) added on 07 Nov 2019

The Massive Open Online Course (MOOC) called “LOOP: Learning Object-Oriented Programming” (developed by the Technical University of Munich) offers a gentle and accessible introduction to the fascinating field of computer science. It covers the basics of object-oriented programming and basic algorithms. During the course you will ...
Age groups
15 - 99
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
20 - 30 hours
Countries
-
Gender-oriented
No
Learning Objectives
Explicit

Global Game Jam Malta

by Institute of Digital Games, University of Malta added on 07 Nov 2019

The Global Game Jam® (GGJ) is a creative event where you team up with other people to make a playable game in 48 hours. It is the world's largest game jam event (game creation) taking place around the world at physical locations. It is the growth of an idea that in today’s heavily connected world, we could come together, be crea ...
Age groups
18 - 100
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
48 hours
Countries
Malta
Gender-oriented
No
Learning Objectives
No

Global Game Jam Next Malta

by Institute of Digital Games, University of Malta added on 07 Nov 2019

Global Game Jam NEXT® (GGJ NEXT) is an international game jam dedicated to young creators. It is a creative event where students team up to learn more about creating a game and create games themselves (be it a videogame, board game, card game…). The brief time span will encourage creative thinking and hopefully innovative experi ...
Age groups
12 - 17
Participants
Number independent
Make/Play/Code
Make, Play, Code
Frequency
Single-occasion
Duration
Other
Countries
Malta
Gender-oriented
No
Learning Objectives
Implicit

Science in City – Institute of Digital Games

by - added on 07 Nov 2019

Science in the City is a yearly event overflowing with art-infused science, bringing the newest research to the public in ways in new and innovative ways. It is part of the EU-wide event “European Researchers’ Night”. The goal of the event is to raise awareness on how research impacts each and every one of us in our daily lives ...
Age groups
Age independent
Participants
Number independent
Make/Play/Code
Play
Frequency
Single-occasion
Duration
Half day
Countries
Malta
Gender-oriented
No
Learning Objectives
Implicit

Thinkpetizers: Small Mental Bites of Creative Thinking

by FORTH added on 07 Nov 2019

The Thinkpetizers is a fast-paced hands-on workshop aiming to introduce the concept, practice and value of creative thinking through an engaging and fun participative experience, which even large multigenerational groups can enjoy together. To this end, the Thinkpetizers ‘borrow’ concepts and practices from popular events such a ...
Age groups
Age independent
Participants
15 - 200
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
1 - 5 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit

GDPR and the 40 Thieves

by FORTH added on 07 Nov 2019

GDPR and the 40 Thieves is an interactive workshop that presents, in a very simple and entertaining way, issues related to the protection of personal data in the digital age. Also, through an experiential approach, it introduces the General Data Protection Regulation (GDPR) and the fundamental rights it guarantees for all citize ...
Age groups
Age independent
Participants
20 - 200
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
Other
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit

Make a Game (for) 2

by FORTH added on 07 Nov 2019

The workshop is targeted to groups consisting of one parent / adult and 1-2 children 9+ years old. Participants, are introduced (through creative activities and a lot of playing) to the basic elements and steps for designing a 2-player board game and design their own game, while at the same time train their soft skills and compu ...
Age groups
9 - 99
Participants
15 - 30
Make/Play/Code
Make, Play
Frequency
Single-occasion
Duration
3 hours
Countries
Greece
Gender-oriented
No
Learning Objectives
Explicit
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